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RPG-7 Rocket Launcher

The RPG rocket launcher Project is the basic version of the RPG model with additional parts, like a scope. Also is an optimized game ready 3d model. Modelled in 3dsmax, texture baked in Marmoset Toolbag and texture painted in Substance Painter and using custom made materials in Substance Designer.

Most screenshots are taken inside UE4 and 360 video rendered inside Toolbag. It got 3 UV texture sets at 4K texture (for the presentation, 2K for the game asset) with even textel density and for optimizing purpose to have only one draw call for 3 UV texture sets, we are using one material shader for all 3 UV sets, with the help of vertex colour data.

Finally, the polycount for RPG Rocket Launcher is 13.5K Triangles, scope 13.5K Triangles and rocket 6K Triangles for all rocket parts, rocket and blades 4K.

UE4 screenshot of the RPG both sides view shot with scope.

UE4 screenshot of the RPG both sides view shot with scope.

UE4 screenshot of the RPG both sides, left view shot without scope.

UE4 screenshot of the RPG both sides, left view shot without scope.

UE4 screenshot FPS camera view of the RPG with scope.

UE4 screenshot FPS camera view of the RPG with scope.

UE4 screenshot of the RPG side view shot without scope.

UE4 screenshot of the RPG side view shot without scope.

Multi angle shot of the RPG scope.

Multi angle shot of the RPG scope.

UE4 screenshot close up detailed back view of the PRG scope.

UE4 screenshot close up detailed back view of the PRG scope.

UE4 screenshot close up detailed front view of the PRG scope.

UE4 screenshot close up detailed front view of the PRG scope.

UE4 screenshot close up detailed left side view shot of the rockets.

UE4 screenshot close up detailed left side view shot of the rockets.

UE4 screenshot close up detailed right side view shot of the rockets.

UE4 screenshot close up detailed right side view shot of the rockets.

Wireframe shot of the RPG, rendered in Marmoset Toolbag.

Wireframe shot of the RPG, rendered in Marmoset Toolbag.