The RPG rocket launcher Project is the basic version of the RPG model with additional parts, like a scope. Also is an optimized game ready 3d model. Modelled in 3dsmax, texture baked in Marmoset Toolbag and texture painted in Substance Painter and using custom made materials in Substance Designer.
Most screenshots are taken inside UE4 and 360 video rendered inside Toolbag. It got 3 UV texture sets at 4K texture (for the presentation, 2K for the game asset) with even textel density and for optimizing purpose to have only one draw call for 3 UV texture sets, we are using one material shader for all 3 UV sets, with the help of vertex colour data.
Finally, the polycount for RPG Rocket Launcher is 13.5K Triangles, scope 13.5K Triangles and rocket 6K Triangles for all rocket parts, rocket and blades 4K.